![]() "Some people have thought this means there wouldn't be a single-player mode - to be clear, the single-player game is there, but it requires an online connection. "We announced shortly after we reached the conclusion that it wasn't possible to create an offline mode without unacceptably compromising the game," he said. In a follow-up interview with Eurogamer, Braben said the decision to cancel the offline mode was only made recently - "and was not made lightly as we have been looking for ways to satisfy everyone". Others criticised the timing of the news, which came just a month ahead of Elite: Dangerous' 16th December 2014 release date. The announcement sparked a heated debate about the space game, with some saying they were no longer interested. ".being online lets us constantly both curate and evolve the galaxy, with stories unfolding according to the actions of commanders," Braben explained. Last week Frontier chief David Braben said an offline version of the game "would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering". ![]() Frontier has responded to the outcry over its decision to ditch Elite: Dangerous' promised offline mode. ![]()
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